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-rw-r--r--game/geoData.h204
1 files changed, 48 insertions, 156 deletions
diff --git a/game/geoData.h b/game/geoData.h
index ed1734c..0ff0c42 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -1,193 +1,85 @@
#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
-#include "config/types.h"
-#include "ray.h"
+#include "geoDataMesh.h"
+#include "gfx/aabb.h"
#include "surface.h"
-#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
-#include <optional>
-#include <thirdparty/openmesh/glmcompat.h>
-
-struct GeoDataTraits : public OpenMesh::DefaultTraits {
- FaceAttributes(OpenMesh::Attributes::Status);
- EdgeAttributes(OpenMesh::Attributes::Status);
- VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
- HalfedgeAttributes(OpenMesh::Attributes::Status);
- using Point = GlobalPosition3D;
- using Normal = Normal3D;
-};
-class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
+class GeoData : public GeoDataMesh {
private:
- GeoData();
-
- OpenMesh::FPropHandleT<const Surface *> surface;
+ const OpenMesh::Helpers::Property<const Surface *, OpenMesh::FPropHandleT> surface {this};
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
- struct PointFace {
- // NOLINTNEXTLINE(hicpp-explicit-conversions)
- PointFace(const GlobalPosition2D p) : point {p} { }
-
- PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
-
- PointFace(const GlobalPosition2D p, const GeoData *);
- PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
-
- const GlobalPosition2D point;
- [[nodiscard]] FaceHandle face(const GeoData *) const;
- [[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
-
- [[nodiscard]] bool
- isLocated() const
- {
- return _face.is_valid();
- }
+ using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
+ using IntersectionResult = std::optional<IntersectionLocation>;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
- private:
- mutable FaceHandle _face {};
+ struct WalkStep {
+ FaceHandle current;
+ FaceHandle previous {};
+ HalfedgeHandle exitHalfedge {};
+ GlobalPosition2D exitPosition {};
};
- template<glm::length_t Dim> struct Triangle : public glm::vec<3, glm::vec<Dim, GlobalDistance>> {
- using base = glm::vec<3, glm::vec<Dim, GlobalDistance>>;
- using base::base;
-
- template<IterableCollection Range> Triangle(const GeoData * m, Range range)
- {
- assert(std::distance(range.begin(), range.end()) == 3);
- std::transform(range.begin(), range.end(), &base::operator[](0), [m](auto vh) {
- return m->point(vh);
- });
- }
-
- [[nodiscard]] glm::vec<Dim, GlobalDistance>
- operator*(BaryPosition bari) const
- {
- return p(0) + (difference(p(0), p(1)) * bari.x) + (difference(p(0), p(2)) * bari.y);
- }
-
- [[nodiscard]] auto
- area() const
- requires(Dim == 3)
- {
- return glm::length(crossProduct(difference(p(0), p(1)), difference(p(0), p(2)))) / 2.F;
- }
-
- [[nodiscard]] Normal3D
- normal() const
- requires(Dim == 3)
- {
- return crossProduct(difference(p(0), p(1)), difference(p(0), p(2)));
- }
-
- [[nodiscard]] Normal3D
- nnormal() const
- requires(Dim == 3)
- {
- return glm::normalize(normal());
- }
-
- [[nodiscard]] auto
- angle(glm::length_t c) const
- {
- return Arc {P(c), P(c + 2), P(c + 1)}.length();
- }
-
- template<glm::length_t D = Dim>
- [[nodiscard]] auto
- angleAt(const GlobalPosition<D> pos) const
- requires(D <= Dim)
- {
- for (glm::length_t i {}; i < 3; ++i) {
- if (GlobalPosition<D> {p(i)} == pos) {
- return angle(i);
- }
- }
- return 0.F;
- }
-
- [[nodiscard]] inline auto
- p(const glm::length_t i) const
- {
- return base::operator[](i);
- }
-
- [[nodiscard]] inline auto
- P(const glm::length_t i) const
- {
- return base::operator[](i % 3);
- }
+ struct WalkStepCurve : public WalkStep {
+ Angle angle {};
};
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
+ template<typename T> using Consumer = const std::function<void(const T &)> &;
+ template<typename T> using Tester = const std::function<bool(const T &)> &;
- [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
- using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
- using IntersectionResult = std::optional<IntersectionLocation>;
- [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
- [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
+ void walk(const PointFace & from, GlobalPosition2D to, Consumer<WalkStep> op) const;
+ void walkUntil(const PointFace & from, GlobalPosition2D to, Tester<WalkStep> op) const;
+ void walk(const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Consumer<WalkStepCurve> op) const;
+ void walkUntil(
+ const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Tester<WalkStepCurve> op) const;
+
+ void boundaryWalk(Consumer<HalfedgeHandle>) const;
+ void boundaryWalk(Consumer<HalfedgeHandle>, HalfedgeHandle start) const;
+ void boundaryWalkUntil(Tester<HalfedgeHandle>) const;
+ void boundaryWalkUntil(Tester<HalfedgeHandle>, HalfedgeHandle start) const;
- void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
- void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
+ [[nodiscard]] HalfedgeHandle findEntry(GlobalPosition2D from, GlobalPosition2D to) const;
- void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const;
- void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const;
- void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const;
- void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const;
+ struct SetHeightsOpts {
+ static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
+ static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
- [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
+ const Surface * surface = nullptr;
+ RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
+ RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
+ };
- void setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface &);
+ std::set<FaceHandle> setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
- [[nodiscard]] auto
+ [[nodiscard]] auto &
getExtents() const
{
- return std::tie(lowerExtent, upperExtent);
+ return extents;
}
template<typename HandleT>
+ requires(std::derived_from<HandleT, OpenMesh::BaseHandle>)
[[nodiscard]] auto
- get_surface(const HandleT h)
+ getSurface(const HandleT handle) const
{
- return property(surface, h);
+ assert(handle.is_valid());
+ return property(surface, handle);
}
protected:
- template<glm::length_t Dim>
- [[nodiscard]] Triangle<Dim>
- triangle(FaceHandle f) const
- {
- return {this, fv_range(f)};
- }
-
- [[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
- [[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
- [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] HalfedgeHandle findBoundaryStart() const;
- [[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
-
- template<glm::length_t D>
- [[nodiscard]] static RelativePosition<D>
- difference(const GlobalPosition<D> a, const GlobalPosition<D> b)
- {
- return b - a;
- }
-
- [[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
- [[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
-
- void update_vertex_normals_only();
- void update_vertex_normals_only(VertexIter start);
-
- using OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits>::split;
- void split(FaceHandle);
+ [[nodiscard]] VertexHandle setPoint(GlobalPosition3D point, RelativeDistance nearNodeTolerance);
+ void updateAllVertexNormals();
+ template<std::ranges::range R> void updateAllVertexNormals(const R &);
+ void updateVertexNormal(VertexHandle);
+ virtual void afterChange();
private:
- GlobalPosition3D lowerExtent {}, upperExtent {};
+ AxisAlignedBoundingBox<GlobalDistance> extents;
};