diff options
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r-- | game/geoData.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp index 97f4a26..b30a35b 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -161,7 +161,7 @@ namespace { positionOnTriangle(const GlobalPosition2D point, const GeoData::Triangle<3> & t) { const CalcPosition3D a = t[1] - t[0], b = t[2] - t[0]; - const auto n = crossInt(a, b); + const auto n = crossProduct(a, b); return {point, ((n.x * t[0].x) + (n.y * t[0].y) + (n.z * t[0].z) - (n.x * point.x) - (n.y * point.y)) / n.z}; } @@ -194,23 +194,23 @@ GeoData::positionAt(const PointFace & p) const } [[nodiscard]] std::optional<GlobalPosition3D> -GeoData::intersectRay(const Ray & ray) const +GeoData::intersectRay(const Ray<GlobalPosition3D> & ray) const { return intersectRay(ray, findPoint(ray.start)); } [[nodiscard]] std::optional<GlobalPosition3D> -GeoData::intersectRay(const Ray & ray, FaceHandle face) const +GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const { std::optional<GlobalPosition3D> out; walkUntil(PointFace {ray.start, face}, - ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), + ray.start.xy() + + GlobalPosition2D(ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), [&out, &ray, this](FaceHandle face) { BaryPosition bari {}; - float dist {}; + RelativeDistance dist {}; const auto t = triangle<3>(face); - if (glm::intersectRayTriangle<RelativePosition3D::value_type, glm::defaultp>( - ray.start, ray.direction, t[0], t[1], t[2], bari, dist)) { + if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) { out = t * bari; return true; } |