diff options
Diffstat (limited to 'assetFactory')
-rw-r--r-- | assetFactory/cylinder.cpp | 2 | ||||
-rw-r--r-- | assetFactory/factoryMesh.cpp | 11 | ||||
-rw-r--r-- | assetFactory/mutation.cpp | 5 |
3 files changed, 9 insertions, 9 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp index f41bfd4..432fb16 100644 --- a/assetFactory/cylinder.cpp +++ b/assetFactory/cylinder.cpp @@ -12,7 +12,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const // Generate 2D circumference points std::vector<RelativePosition2D> circumference(P); std::generate(circumference.begin(), circumference.end(), [a = 0.F, step]() mutable { - return sincosf(a += step) * .5F; + return sincos(a += step) * .5F; }); CreatedFaces surface; diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index bf4706e..eb9d525 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -25,11 +25,12 @@ FactoryMesh::createMesh() const std::vector<unsigned int> faceIndices; for (const auto & heh : mesh.fh_range(face)) { const auto & vertex = mesh.to_vertex_handle(heh); - const auto & textureUV = mesh.texcoord2D(heh); - const auto & point = mesh.point(vertex); - const auto & normal = useVertexNormals ? mesh.property(mesh.vertex_normals_pph(), vertex) - : mesh.property(mesh.face_normals_pph(), face); - Vertex outVertex {point * 1000.F, textureUV, normal, colour, material}; + Vertex outVertex {.pos = mesh.point(vertex) * 1000.F, + .texCoord = mesh.texcoord2D(heh), + .normal = useVertexNormals ? mesh.property(mesh.vertex_normals_pph(), vertex) + : mesh.property(mesh.face_normals_pph(), face), + .colour = colour, + .material = material}; if (const auto existingItr = std::find(vertices.rbegin(), vertices.rend(), outVertex); existingItr != vertices.rend()) { faceIndices.push_back(static_cast<unsigned int>(std::distance(existingItr, vertices.rend()) - 1)); diff --git a/assetFactory/mutation.cpp b/assetFactory/mutation.cpp index 6695dff..2ab2a76 100644 --- a/assetFactory/mutation.cpp +++ b/assetFactory/mutation.cpp @@ -1,12 +1,11 @@ #include "mutation.h" -#include <algorithm> #include <glm/gtx/transform.hpp> #include <maths.h> Mutation::Matrix Mutation::getMatrix() const { - return glm::translate(glm::identity<Matrix>(), position) * rotate_ypr(rotation) + return glm::translate(glm::identity<Matrix>(), position) * rotate_ypr<4>(rotation) * glm::scale(glm::identity<Matrix>(), scale); } @@ -19,7 +18,7 @@ Mutation::getDeformationMatrix() const Mutation::Matrix Mutation::getLocationMatrix() const { - return glm::translate(glm::identity<Matrix>(), position) * rotate_ypr(rotation); + return glm::translate(glm::identity<Matrix>(), position) * rotate_ypr<4>(rotation); } bool |