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-rw-r--r--assetFactory/factoryMesh.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp
new file mode 100644
index 0000000..1b89d14
--- /dev/null
+++ b/assetFactory/factoryMesh.cpp
@@ -0,0 +1,27 @@
+#include "factoryMesh.h"
+#include "assetFactoryConfig.h"
+#include "collections.hpp"
+#include "gfx/models/vertex.hpp"
+#include <glm/ext/matrix_transform.hpp>
+
+Mesh::Ptr
+FactoryMesh::createMesh() const
+{
+ constexpr glm::vec2 NullUV {};
+
+ ModelFactoryMesh mesh;
+ for (const auto & use : uses) {
+ use->createMesh(mesh, glm::identity<Mutation::Matrix>());
+ }
+ mesh.garbage_collection();
+
+ mesh.triangulate();
+ mesh.update_face_normals();
+ std::vector<Vertex> vertices;
+ for (const auto & face : mesh.faces()) {
+ for (const auto & vertex : mesh.fv_range(face)) {
+ vertices.emplace_back(mesh.point(vertex), NullUV, mesh.property(mesh.face_normals_pph(), face));
+ }
+ }
+ return std::make_shared<Mesh>(vertices, vectorOfN(vertices.size()));
+}