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-rw-r--r--assetFactory/factoryMesh.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp
index 4922936..f7bc7c8 100644
--- a/assetFactory/factoryMesh.cpp
+++ b/assetFactory/factoryMesh.cpp
@@ -18,6 +18,7 @@ FactoryMesh::createMesh() const
for (const auto & face : mesh.faces()) {
const auto & smooth = mesh.property(mesh.smoothFaceProperty, face);
const auto & colour = mesh.color(face);
+ const auto & material = mesh.property(mesh.materialFaceProperty, face);
std::vector<unsigned int> faceIndices;
for (const auto & heh : mesh.fh_range(face)) {
@@ -26,7 +27,7 @@ FactoryMesh::createMesh() const
const auto & point = mesh.point(vertex);
const auto & normal = smooth ? mesh.property(mesh.vertex_normals_pph(), vertex)
: mesh.property(mesh.face_normals_pph(), face);
- Vertex outVertex {point, textureUV, normal, colour};
+ Vertex outVertex {point, textureUV, normal, colour, material};
if (const auto existingItr = std::find(vertices.rbegin(), vertices.rend(), outVertex);
existingItr != vertices.rend()) {
faceIndices.push_back(static_cast<unsigned int>(std::distance(existingItr, vertices.rend()) - 1));