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-rw-r--r--application/manualCameraController.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/application/manualCameraController.cpp b/application/manualCameraController.cpp
deleted file mode 100644
index 36f3312..0000000
--- a/application/manualCameraController.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "manualCameraController.h"
-#include <gfx/gl/camera.h>
-#include <gfx/gl/shader.h>
-
-bool
-ManualCameraController::handleInput(SDL_Event & e)
-{
- switch (e.type) {
- case SDL_KEYDOWN:
- switch (e.key.keysym.sym) {
- case SDLK_LCTRL:
- case SDLK_RCTRL:
- ctrl = true;
- return true;
- }
- break;
- case SDL_KEYUP:
- switch (e.key.keysym.sym) {
- case SDLK_LCTRL:
- case SDLK_RCTRL:
- ctrl = false;
- return true;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- switch (e.button.button) {
- case SDL_BUTTON_RIGHT:
- SDL_SetRelativeMouseMode(SDL_TRUE);
- mrb = true;
- return true;
- }
- break;
- case SDL_MOUSEBUTTONUP:
- switch (e.button.button) {
- case SDL_BUTTON_RIGHT:
- SDL_SetRelativeMouseMode(SDL_FALSE);
- mrb = false;
- return true;
- }
- break;
- case SDL_MOUSEMOTION:
- if (mrb) {
- motion = e.motion;
- }
- return true;
- }
- return false;
-}
-
-void
-ManualCameraController::updateCamera(Camera * camera, Shader * shader) const
-{
- if (motion) {
- if (ctrl) {
- camera->RotateY(-0.01F * motion->xrel);
- camera->Pitch(-0.01F * motion->yrel);
- }
- else {
- camera->MoveRight(motion->xrel);
- camera->SlideForward(motion->yrel);
- }
- shader->setView(camera->GetViewProjection());
- motion.reset();
- }
-}