diff options
| -rw-r--r-- | gfx/gl/shaders/networkCurve.gs | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs index 326e8b6..619625f 100644 --- a/gfx/gl/shaders/networkCurve.gs +++ b/gfx/gl/shaders/networkCurve.gs @@ -24,7 +24,8 @@ getRot(float angle)  void  main()  { -	float segs = floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2)); +	float segs = clamp( +			round(reps[0] * radius[0] / 1000), 4, floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2)));  	vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle  						   reps[0], // texture  						   (bpos[0].z - apos[0].z)) // height  | 
