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-rw-r--r--ui/gameMainWindow.cpp2
-rw-r--r--ui/window.cpp4
-rw-r--r--ui/window.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 1d90417..b6e0075 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -30,7 +30,7 @@ public:
};
GameMainWindow::GameMainWindow(size_t w, size_t h) :
- Window {w, h, "I Like Trains"}, SceneRenderer {size}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h),
+ Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h),
0.1F, 10000.0F}
{
uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
diff --git a/ui/window.cpp b/ui/window.cpp
index 0d4c401..51aa827 100644
--- a/ui/window.cpp
+++ b/ui/window.cpp
@@ -19,11 +19,11 @@ Window::GlewInitHelper::GlewInitHelper()
}();
}
-Window::Window(size_t width, size_t height, const std::string & title) :
+Window::Window(size_t width, size_t height, const std::string & title, Uint32 flags) :
size {static_cast<int>(width), static_cast<int>(height)}, m_window {title.c_str(),
static_cast<int>(SDL_WINDOWPOS_CENTERED),
static_cast<int>(SDL_WINDOWPOS_CENTERED), size.x,
- size.y, static_cast<Uint32>(SDL_WINDOW_OPENGL)},
+ size.y, flags},
glContext {m_window}, uiShader {width, height}
{
}
diff --git a/ui/window.h b/ui/window.h
index d618976..6f8ad82 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -12,7 +12,7 @@
class Window {
public:
- Window(size_t width, size_t height, const std::string & title);
+ Window(size_t width, size_t height, const std::string & title, Uint32 flags);
virtual ~Window() = default;
NO_COPY(Window);