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-rw-r--r--gfx/gl/sceneRenderer.h2
-rw-r--r--test/test-render.cpp20
2 files changed, 19 insertions, 3 deletions
diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h
index 30fd8d3..7f72d76 100644
--- a/gfx/gl/sceneRenderer.h
+++ b/gfx/gl/sceneRenderer.h
@@ -19,7 +19,7 @@ public:
Camera camera;
-private:
+protected:
void renderQuad() const;
ScreenAbsCoord size;
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 37bacdd..e2797a4 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -98,11 +98,27 @@ BOOST_FIXTURE_TEST_SUITE(w, TestRenderOutput);
BOOST_AUTO_TEST_CASE(basic)
{
- SceneRenderer ss {size, output};
+ class TestSceneRenderer : public SceneRenderer {
+ using SceneRenderer::SceneRenderer;
+
+ public:
+ void
+ saveBuffers(const std::filesystem::path & prefix) const
+ {
+ std::filesystem::create_directories(prefix);
+ Texture::save(gAlbedoSpec, (prefix / "albedo.tga").c_str());
+ Texture::save(gPosition, (prefix / "position.tga").c_str());
+ Texture::saveNormal(gNormal, (prefix / "normal.tga").c_str());
+ Texture::save(gIllumination, (prefix / "illumination.tga").c_str());
+ }
+ };
+
+ TestSceneRenderer ss {size, output};
ss.camera.setView({-10000, -10000, 60000}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
const TestScene scene;
ss.render(scene);
- Texture::save(outImage, "/tmp/basic.tga");
+ ss.saveBuffers("/tmp/basic");
+ Texture::save(outImage, "/tmp/basic/final.tga");
}
BOOST_AUTO_TEST_CASE(terrain)