diff options
-rw-r--r-- | gfx/gl/sceneProvider.h | 3 | ||||
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 2 | ||||
-rw-r--r-- | test/test-assetFactory.cpp | 2 | ||||
-rw-r--r-- | test/test-geoData.cpp | 2 | ||||
-rw-r--r-- | test/test-render.cpp | 6 | ||||
-rw-r--r-- | ui/gameMainWindow.cpp | 2 | ||||
-rw-r--r-- | ui/gameMainWindow.h | 2 |
7 files changed, 10 insertions, 9 deletions
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index f5e8e99..de6ba0b 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -5,6 +5,7 @@ class SceneRenderer; class ShadowMapper; class SceneShader; +class Camera; class SceneProvider { public: @@ -12,7 +13,7 @@ public: virtual ~SceneProvider() = default; DEFAULT_MOVE_COPY(SceneProvider); - virtual void content(const SceneShader &) const = 0; + virtual void content(const SceneShader &, const Camera &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; virtual void shadows(const ShadowMapper &) const; diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index b2a7d78..188c4fd 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -71,7 +71,7 @@ SceneRenderer::render(const SceneProvider & scene) const glEnable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - scene.content(shader); + scene.content(shader, camera); // Environment pass - // * ambient - clears illumination texture - see setAmbientLight diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 6036721..b717ae3 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -38,7 +38,7 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); objects.apply(&Renderable::render, shader); diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp index 2332513..4e472a0 100644 --- a/test/test-geoData.cpp +++ b/test/test-geoData.cpp @@ -255,7 +255,7 @@ BOOST_DATA_TEST_CASE(deform, loadFixtureJson<DeformTerrainData>("geoData/deform/ const Terrain terrain; void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain.render(shader); } diff --git a/test/test-render.cpp b/test/test-render.cpp index 3c453bd..4487af9 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -68,7 +68,7 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain->render(shader); water.render(shader); @@ -171,7 +171,7 @@ BOOST_AUTO_TEST_CASE(terrain) Water water {terrain}; void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain->render(shader); water.render(shader); @@ -219,7 +219,7 @@ BOOST_AUTO_TEST_CASE(railnet) } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { net.render(shader); } diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c53300b..3d16fdf 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -54,7 +54,7 @@ GameMainWindow::render() const } void -GameMainWindow::content(const SceneShader & shader) const +GameMainWindow::content(const SceneShader & shader, const Camera &) const { for (const auto & [id, asset] : gameState->assets) { if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index fcbd135..c83d772 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -17,7 +17,7 @@ public: void render() const override; private: - void content(const SceneShader &) const override; + void content(const SceneShader &, const Camera &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; |