diff options
-rw-r--r-- | game/network/rail.cpp | 2 | ||||
-rw-r--r-- | game/network/rail.h | 4 | ||||
-rw-r--r-- | game/vehicles/railVehicleClass.h | 4 | ||||
-rw-r--r-- | gfx/models/mesh.h | 4 |
4 files changed, 7 insertions, 7 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 5fec7c1..635ee6e 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -92,7 +92,7 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end) return addLink<RailLinkCurve>(start, end, centre.first); } -MeshPtr +Mesh::Ptr RailLink::defaultMesh(const std::span<Vertex> vertices) { std::vector<unsigned int> indices; diff --git a/game/network/rail.h b/game/network/rail.h index 78d4a86..b1a036e 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -30,9 +30,9 @@ public: protected: [[nodiscard]] glm::vec3 vehiclePositionOffset() const override; - [[nodiscard]] static MeshPtr defaultMesh(const std::span<Vertex> vertices); + [[nodiscard]] static Mesh::Ptr defaultMesh(const std::span<Vertex> vertices); - MeshPtr mesh; + Mesh::Ptr mesh; }; RailLink::~RailLink() = default; diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 8f82fd2..604af6a 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -16,8 +16,8 @@ public: void render(const Shader &, const Location &, const std::array<Location, 2> &) const; - std::array<MeshPtr, 2> bogies; - MeshPtr bodyMesh; + std::array<Mesh::Ptr, 2> bogies; + Mesh::Ptr bodyMesh; std::shared_ptr<Texture> texture; float wheelBase; float length; diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index c6f11a2..25a9064 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -4,10 +4,11 @@ #include <glArrays.h>
#include <memory>
#include <span>
+#include <stdTypeDefs.hpp>
class Vertex;
-class Mesh {
+class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
@@ -19,4 +20,3 @@ private: GLsizei m_numIndices;
GLenum mode;
};
-using MeshPtr = std::shared_ptr<const Mesh>;
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