diff options
-rw-r--r-- | application/main.cpp | 4 | ||||
-rw-r--r-- | game/vehicles/railloco.cpp | 30 | ||||
-rw-r--r-- | game/vehicles/railloco.h | 14 | ||||
-rw-r--r-- | game/vehicles/vehicle.cpp | 6 | ||||
-rw-r--r-- | game/vehicles/vehicle.h | 19 | ||||
-rw-r--r-- | res/brush47.mtl | 13 | ||||
-rw-r--r-- | res/brush47.obj | 203 | ||||
-rw-r--r-- | res/brush47.png | bin | 0 -> 98156 bytes | |||
-rw-r--r-- | test/Jamfile.jam | 1 | ||||
-rw-r--r-- | test/test-obj.cpp | 21 |
10 files changed, 310 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index 30b4a44..8b2488f 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -3,6 +3,7 @@ #include <collection.hpp> #include <game/network/rail.h> #include <game/terrain.h> +#include <game/vehicles/railloco.h> #include <game/world.h> #include <game/worldobject.h> #include <gfx/camera_controller.h> @@ -70,8 +71,9 @@ public: const glm::vec3 j {-1100, 5, -1100}, k {-1100, 15, -1000}, l {-1150, 30, -1050}, m {-1050, 10, -1050}; rl->addLink<RailLinkStraight>(j, k); rl->addLink<RailLinkCurve>(l, k, glm::vec2 {l.x, k.z}); - rl->addLink<RailLinkStraight>(l, m); + auto l3 = rl->addLink<RailLinkStraight>(l, m); rl->addLink<RailLinkCurve>(m, j, glm::vec2 {m.x, j.z}); + world.create<Brush47>(l3); } Shader shader; diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp new file mode 100644 index 0000000..baa9b81 --- /dev/null +++ b/game/vehicles/railloco.cpp @@ -0,0 +1,30 @@ +#include "railloco.h" +#include "game/vehicles/vehicle.h" +#include "gfx/gl/transform.h" +#include <glm/glm.hpp> +#include <maths.h> + +void +RailLoco::tick(TickDuration dur) +{ + linkDist += dur.count() * speed; + while (linkDist > link->length) { + location = link->positionAt(link->length, linkDir); + const auto & nexts {link->nexts[1 - linkDir]}; + const auto next = std::find_if(nexts.begin(), nexts.end(), [ang = location.GetRot().y](const Link::Next & n) { + return std::abs(normalize(n.first->ends[n.second].second - ang)) < 0.1F; + }); + if (next != nexts.end()) { + linkDist -= link->length; + link = next->first; + linkDir = next->second; + } + else { + linkDist = link->length; + speed = 0; + } + } + location = link->positionAt(linkDist, linkDir); +} + +Brush47::Brush47(LinkPtr l) : RailLoco(l, "brush47.obj", "brush47.png") { } diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h new file mode 100644 index 0000000..05e3e48 --- /dev/null +++ b/game/vehicles/railloco.h @@ -0,0 +1,14 @@ +#include "game/worldobject.h" +#include "vehicle.h" +#include <string> + +class RailLoco : public Vehicle { +public: + using Vehicle::Vehicle; + void tick(TickDuration elapsed) override; +}; + +class Brush47 : public RailLoco { +public: + Brush47(LinkPtr p); +}; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp new file mode 100644 index 0000000..4c4ac71 --- /dev/null +++ b/game/vehicles/vehicle.cpp @@ -0,0 +1,6 @@ +#include "vehicle.h" + +Vehicle::Vehicle(LinkPtr l, const std::string & obj, const std::string & tex) : + Physical(l->ends.front().first->pos, obj, tex), link(l) +{ +} diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h new file mode 100644 index 0000000..01be6a6 --- /dev/null +++ b/game/vehicles/vehicle.h @@ -0,0 +1,19 @@ +#ifndef VEHICLE_H +#define VEHICLE_H + +#include "game/physical.h" +#include <game/network/link.h> +#include <game/worldobject.h> +#include <glm/glm.hpp> +#include <string> + +class Vehicle : public WorldObject, public Physical { +public: + Vehicle(LinkPtr link, const std::string & obj, const std::string & tex); + LinkPtr link; // Which link are we travelling along + unsigned char linkDir {0}; // Starting end e0->e1 or e1->e0 + float linkDist {0}; // distance long current link + float speed {50}; // speed in m/s (~75 km/h) +}; + +#endif diff --git a/res/brush47.mtl b/res/brush47.mtl new file mode 100644 index 0000000..0e3563b --- /dev/null +++ b/res/brush47.mtl @@ -0,0 +1,13 @@ +# Blender MTL File: 'brush47.blend' +# Material Count: 1 + +newmtl Material.004 +Ns 225.000000 +Ka 1.000000 1.000000 1.000000 +Kd 0.800000 0.800000 0.800000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 1.000000 +illum 2 +map_Kd /home/randomdan/dev/ilt-raw/brush47/brush47.png diff --git a/res/brush47.obj b/res/brush47.obj new file mode 100644 index 0000000..d60409a --- /dev/null +++ b/res/brush47.obj @@ -0,0 +1,203 @@ +# Blender v2.91.0 OBJ File: 'brush47.blend' +# www.blender.org +mtllib brush47.mtl +o 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{"/home/randomdan/dev/game/res/brush47.obj"}; + BOOST_REQUIRE_EQUAL(0, op.yylex()); + BOOST_CHECK_EQUAL(48, op.vertices.size()); + BOOST_CHECK_EQUAL(104, op.texCoords.size()); + BOOST_CHECK_EQUAL(16, op.normals.size()); + BOOST_CHECK_EQUAL(28, op.faces.size()); + BOOST_CHECK_EQUAL(4, op.faces[0].size()); + BOOST_CHECK_EQUAL(6, op.faces[10].size()); + BOOST_CHECK_EQUAL(6, op.faces[11].size()); + BOOST_CHECK_EQUAL(4, op.faces[12].size()); +} |