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-rw-r--r--game/network/rail.cpp4
-rw-r--r--test/test-maths.cpp4
-rw-r--r--utility/maths.cpp6
-rw-r--r--utility/maths.h2
4 files changed, 8 insertions, 8 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index c926ced..7c045ad 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -80,7 +80,7 @@ round_sleepers(const float v)
RailLinkStraight::RailLinkStraight(const NodePtr & a, const NodePtr & b) : RailLinkStraight(a, b, b->pos - a->pos) { }
RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) :
- RailLink({std::move(a), flat_angle(diff)}, {std::move(b), flat_angle(-diff)}, glm::length(diff))
+ RailLink({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff))
{
vertices.reserve(2 * railCrossSection.size());
indices.reserve(2 * railCrossSection.size());
@@ -102,7 +102,7 @@ RailLinkStraight::positionAt(float dist, unsigned char start) const
const auto es {std::make_pair(ends[start].first.get(), ends[1 - start].first.get())};
const auto diff {es.second->pos - es.first->pos};
const auto dir {glm::normalize(diff)};
- return Transform {es.first->pos + dir * dist, {0, flat_angle(diff) /*, std::atan2(diff.x, -diff.z)*/, 0}};
+ return Transform {es.first->pos + dir * dist, {0, vector_yaw(diff) /*, std::atan2(diff.x, -diff.z)*/, 0}};
}
RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec2 c) :
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index aed51d0..ba1bc7b 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -8,13 +8,13 @@
constexpr auto quarter_pi = pi / 4.F;
using vecter_to_angle = std::tuple<glm::vec3, float>;
-BOOST_DATA_TEST_CASE(test_flat_angle,
+BOOST_DATA_TEST_CASE(test_vector_yaw,
boost::unit_test::data::make<vecter_to_angle>(
{{north, 0}, {south, pi}, {west, half_pi}, {east, -half_pi}, {north + east, -quarter_pi},
{south + east, quarter_pi * -3}, {north + west, quarter_pi}, {south + west, quarter_pi * 3}}),
v, a)
{
- BOOST_CHECK_CLOSE(flat_angle(v), a, 1.F);
+ BOOST_CHECK_CLOSE(vector_yaw(v), a, 1.F);
}
using normalize_angle = std::tuple<float, float>;
diff --git a/utility/maths.cpp b/utility/maths.cpp
index e36c91e..aa44220 100644
--- a/utility/maths.cpp
+++ b/utility/maths.cpp
@@ -16,7 +16,7 @@ flat_orientation(const glm::vec3 & diff)
}
float
-flat_angle(const glm::vec3 & diff)
+vector_yaw(const glm::vec3 & diff)
{
return std::atan2(diff.x, diff.z);
}
@@ -43,9 +43,9 @@ Arc::Arc(const glm::vec3 & centre3, const glm::vec3 & e0p, const glm::vec3 & e1p
Arc([&]() -> Arc {
const auto diffa = e0p - centre3;
const auto diffb = e1p - centre3;
- const auto anga = flat_angle(diffa);
+ const auto anga = vector_yaw(diffa);
const auto angb = [&diffb, &anga]() {
- const auto angb = flat_angle(diffb);
+ const auto angb = vector_yaw(diffb);
return (angb < anga) ? angb + two_pi : angb;
}();
return {anga, angb};
diff --git a/utility/maths.h b/utility/maths.h
index 572268a..b8dd342 100644
--- a/utility/maths.h
+++ b/utility/maths.h
@@ -28,7 +28,7 @@ constexpr auto two_pi {glm::two_pi<float>()};
glm::mat4 flat_orientation(const glm::vec3 & diff);
-float flat_angle(const glm::vec3 & diff);
+float vector_yaw(const glm::vec3 & diff);
float round_frac(const float & v, const float & frac);