diff options
-rw-r--r-- | gfx/gl/camera.cpp | 7 | ||||
-rw-r--r-- | gfx/gl/camera.h | 20 |
2 files changed, 23 insertions, 4 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index fadbfd7..69cfe35 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -25,3 +25,10 @@ Camera::updateView() viewProjection = projection * view; inverseViewProjection = glm::inverse(viewProjection); } + +glm::vec3 +Camera::upFromForward(const glm::vec3 & forward) +{ + const auto right = glm::cross(forward, ::down); + return glm::cross(forward, right); +} diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 3182969..2d937a0 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -24,18 +24,28 @@ public: void
setForward(const glm::vec3 & f)
{
- forward = f;
- updateView();
+ setForward(f, upFromForward(f));
}
void
- setView(const glm::vec3 & p, const glm::vec3 & f, const glm::vec3 & u = ::up)
+ setForward(const glm::vec3 & f, const glm::vec3 & u)
{
- position = p;
forward = f;
up = u;
updateView();
}
void
+ setView(const glm::vec3 & p, const glm::vec3 & f)
+ {
+ position = p;
+ setForward(f);
+ }
+ void
+ setView(const glm::vec3 & p, const glm::vec3 & f, const glm::vec3 & u)
+ {
+ position = p;
+ setView(f, u);
+ }
+ void
lookAt(const glm::vec3 & target)
{
setForward(glm::normalize(target - position));
@@ -51,6 +61,8 @@ public: return position;
}
+ static glm::vec3 upFromForward(const glm::vec3 & forward);
+
private:
void updateView();
|