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-rw-r--r--lib/collection.hpp69
-rw-r--r--test/test-collection.cpp10
-rw-r--r--ui/gameMainWindow.cpp3
-rw-r--r--ui/window.cpp2
4 files changed, 65 insertions, 19 deletions
diff --git a/lib/collection.hpp b/lib/collection.hpp
index a80faa2..8b39ae4 100644
--- a/lib/collection.hpp
+++ b/lib/collection.hpp
@@ -26,29 +26,32 @@ public:
}
}
- template<typename T = Object, typename M = void, typename... Params>
+ template<typename T = Object, typename... Params>
auto
- apply(const M & m, Params &&... params) const
+ apply(const auto & m, Params &&... params) const
{
- return std::count_if(objects.begin(), objects.end(), [&m, &params...](auto && op) {
- if (auto o = dynamic_cast<T *>(op.get())) {
- std::invoke(m, o, std::forward<Params>(params)...);
- return true;
- }
- return false;
- });
+ return apply_internal<T>(objects.begin(), objects.end(), m, std::forward<Params>(params)...);
}
- template<typename T = Object, typename M = void, typename... Params>
+ template<typename T = Object, typename... Params>
auto
- applyOne(const M & m, Params &&... params) const
+ rapply(const auto & m, Params &&... params) const
{
- return std::find_if(objects.begin(), objects.end(), [&m, &params...](auto && op) {
- if (auto o = dynamic_cast<T *>(op.get())) {
- return std::invoke(m, o, std::forward<Params>(params)...);
- }
- return false;
- });
+ return apply_internal<T>(objects.rbegin(), objects.rend(), m, std::forward<Params>(params)...);
+ }
+
+ template<typename T = Object, typename... Params>
+ auto
+ applyOne(const auto & m, Params &&... params) const
+ {
+ return applyOne_internal<T>(objects.begin(), objects.end(), m, std::forward<Params>(params)...);
+ }
+
+ template<typename T = Object, typename... Params>
+ auto
+ rapplyOne(const auto & m, Params &&... params) const
+ {
+ return applyOne_internal<T>(objects.rbegin(), objects.rend(), m, std::forward<Params>(params)...);
}
template<typename T = Object>
@@ -67,4 +70,36 @@ public:
{
return objects.end();
}
+
+ auto
+ rend() const
+ {
+ return objects.rend();
+ }
+
+protected:
+ template<typename T = Object, typename... Params>
+ auto
+ apply_internal(const auto begin, const auto end, const auto & m, Params &&... params) const
+ {
+ return std::count_if(begin, end, [&m, &params...](auto && op) {
+ if (auto o = dynamic_cast<T *>(op.get())) {
+ std::invoke(m, o, std::forward<Params>(params)...);
+ return true;
+ }
+ return false;
+ });
+ }
+
+ template<typename T = Object, typename... Params>
+ auto
+ applyOne_internal(const auto begin, const auto end, const auto & m, Params &&... params) const
+ {
+ return std::find_if(begin, end, [&m, &params...](auto && op) {
+ if (auto o = dynamic_cast<T *>(op.get())) {
+ return std::invoke(m, o, std::forward<Params>(params)...);
+ }
+ return false;
+ });
+ }
};
diff --git a/test/test-collection.cpp b/test/test-collection.cpp
index 6e54da3..f31b3a6 100644
--- a/test/test-collection.cpp
+++ b/test/test-collection.cpp
@@ -35,6 +35,7 @@ public:
using TestCollection = Collection<Base>;
BOOST_TEST_DONT_PRINT_LOG_VALUE(Collection<Base>::Objects::const_iterator)
+BOOST_TEST_DONT_PRINT_LOG_VALUE(Collection<Base>::Objects::const_reverse_iterator)
BOOST_FIXTURE_TEST_SUITE(tc, TestCollection)
@@ -54,6 +55,15 @@ BOOST_AUTO_TEST_CASE(a_base)
BOOST_CHECK_EQUAL(i, end());
}
+BOOST_AUTO_TEST_CASE(a_rbase)
+{
+ auto b = create<Base>();
+ BOOST_REQUIRE(rapply(&Base::add));
+ BOOST_CHECK_EQUAL(b->total, 1);
+ const auto i = rapplyOne(&Base::add);
+ BOOST_CHECK_EQUAL(i, rend());
+}
+
BOOST_AUTO_TEST_CASE(a_sub)
{
auto s = create<Sub>();
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 3f9ce8c..b559341 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -75,6 +75,7 @@ public:
else {
clicked.clear();
}
+ return true;
}
}
return false;
@@ -88,9 +89,9 @@ private:
GameMainWindow::GameMainWindow(size_t w, size_t h) :
Window {w, h, "I Like Trains"}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h), 0.1F, 10000.0F}
{
+ uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h});
uiComponents.create<GameMainToolbar>();
- uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1}));
shader.setUniform("lightColor", {.6, .6, .6});
diff --git a/ui/window.cpp b/ui/window.cpp
index 74a3a2f..9ecc88c 100644
--- a/ui/window.cpp
+++ b/ui/window.cpp
@@ -63,7 +63,7 @@ Window::handleInput(const SDL_Event & e)
eAdjusted.button.y = size.y - e.button.y;
break;
}
- uiComponents.applyOne(&UIComponent::handleInput, eAdjusted, UIComponent::Position {{}, size});
+ uiComponents.rapplyOne(&UIComponent::handleInput, eAdjusted, UIComponent::Position {{}, size});
return true;
}
return false;