summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--lib/ray.cpp18
-rw-r--r--lib/ray.hpp2
-rw-r--r--test/test-maths.cpp29
3 files changed, 49 insertions, 0 deletions
diff --git a/lib/ray.cpp b/lib/ray.cpp
new file mode 100644
index 0000000..1e30ae4
--- /dev/null
+++ b/lib/ray.cpp
@@ -0,0 +1,18 @@
+#include "ray.hpp"
+
+float
+Ray::distanceToLine(const glm::vec3 & p1, const glm::vec3 & e1) const
+{
+ // https://en.wikipedia.org/wiki/Skew_lines
+ const auto diff = p1 - e1;
+ const auto d1 = glm::normalize(diff);
+ const auto &p2 = start, &d2 = direction;
+ const auto n = glm::cross(d1, d2);
+ const auto n2 = glm::cross(d2, n);
+ const auto c1 = p1 + (glm::dot((p2 - p1), n2) / glm::dot(d1, n2)) * d1;
+ const auto difflength = glm::length(diff);
+ if (glm::length(c1 - p1) > difflength || glm::length(c1 - e1) > difflength) {
+ return std::numeric_limits<float>::infinity();
+ }
+ return glm::abs(glm::dot(n, p1 - p2));
+}
diff --git a/lib/ray.hpp b/lib/ray.hpp
index 4c0710a..bce4a30 100644
--- a/lib/ray.hpp
+++ b/lib/ray.hpp
@@ -8,4 +8,6 @@ public:
glm::vec3 start;
glm::vec3 direction;
+
+ float distanceToLine(const glm::vec3 & a, const glm::vec3 & b) const;
};
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index 1f2a096..70cf206 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -287,3 +287,32 @@ BOOST_AUTO_TEST_CASE(camera_clicks)
BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}).direction, glm::normalize(::north));
BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}).direction, glm::normalize(::west));
}
+
+template<typename T = float>
+auto
+n_test_points_between(std::size_t n = 2, T min = -100.F, T max = 100.F)
+{
+ return boost::unit_test::data::xrange(n) ^ boost::unit_test::data::random(min, max);
+}
+
+BOOST_DATA_TEST_CASE(rayLineDistance,
+ n_test_points_between() * // n1x
+ n_test_points_between() * // n1y
+ n_test_points_between() * // n1z
+ n_test_points_between() * // n2x
+ n_test_points_between() * // n2y
+ n_test_points_between() * // n2z
+ n_test_points_between() * // cx
+ n_test_points_between() * // cy
+ n_test_points_between(), // cz
+ i1, n1x, i2, n1y, i3, n1z, i4, n2x, i5, n2y, i6, n2z, i7, cx, i8, cy, i9, cz)
+{
+ const glm::vec3 n1 {n1x, n1y, n1z}, n2 {n2x, n2y, n2z}, c {cx, cy, cz};
+
+ const auto nstep = n2 - n1;
+ for (float along = 0.2F; along <= 0.8F; along += 0.1F) {
+ const auto target = n1 + (along * nstep);
+ const auto direction = glm::normalize(target - c);
+ BOOST_CHECK_LE(Ray(c, direction).distanceToLine(n1, n2), 0.01F);
+ }
+}