diff options
| -rw-r--r-- | game/network/rail.cpp | 3 | ||||
| -rw-r--r-- | game/scenary/foliage.cpp | 8 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 12 | ||||
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 7 | ||||
| -rw-r--r-- | gfx/gl/glVertexArray.h | 11 | ||||
| -rw-r--r-- | gfx/gl/instanceVertices.h | 2 |
6 files changed, 26 insertions, 17 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 545620d..d0a8bdd 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -159,8 +159,7 @@ namespace { if (auto count = networkLinks.vertices.size()) { shader.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS); glBindVertexArray(networkLinks.vao); - glVertexArrayVertexBuffer( - networkLinks.vao, 0, networkLinks.vertices.bufferName(), 0, sizeof(typename LinkType::Vertex)); + networkLinks.vao.useBuffer(0, networkLinks.vertices); glDrawArrays(mode, 0, static_cast<GLsizei>(count)); } }; diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 4e10ed9..edfb0e9 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -102,7 +102,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const billboard[1].bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE1); billboard[2].bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE2); glBindVertexArray(instancePointVAO); - glVertexArrayVertexBuffer(instancePointVAO, 0, instances.bufferName(), 0, sizeof(LocationVertex)); + instancePointVAO.useBuffer(0, instances); glDrawArrays(GL_POINTS, static_cast<GLint>(instancePartitions.second.first), static_cast<GLsizei>(count)); glBindVertexArray(0); } @@ -112,7 +112,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const if (texture) { texture->bind(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } @@ -129,7 +129,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const mapper.stencilShadowProgram.use(dimensions.centre, dimensions.size); shadowStencil.bind(GL_TEXTURE_2D_ARRAY, GL_TEXTURE0); glBindVertexArray(instancePointVAO); - glVertexArrayVertexBuffer(instancePointVAO, 0, instances.bufferName(), 0, sizeof(LocationVertex)); + instancePointVAO.useBuffer(0, instances); glDrawArrays(GL_POINTS, static_cast<GLint>(instancePartitions.second.first), static_cast<GLsizei>(count)); glBindVertexArray(0); } @@ -141,7 +141,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const else { mapper.dynamicPointInst.use(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 7ab17fe..1dd0644 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -74,7 +74,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const if (texture) { texture->bind(); } - glVertexArrayVertexBuffer(instanceVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } @@ -86,17 +86,15 @@ Illuminator::lights(const SceneShader & shader) const if (const auto scount = instancesSpotLight.size()) { shader.spotLightInst.use(); glBindVertexArray(*instancesSpotLightVAO); - glVertexArrayVertexBuffer( - *instancesSpotLightVAO, 0, instancesSpotLight.bufferName(), 0, sizeof(SpotLightVertex)); - glVertexArrayVertexBuffer(*instancesSpotLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instancesSpotLightVAO->useBuffer(0, instancesSpotLight); + instancesSpotLightVAO->useBuffer(1, instances); glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(scount), static_cast<GLsizei>(count)); } if (const auto pcount = instancesPointLight.size()) { shader.pointLightInst.use(); glBindVertexArray(*instancesPointLightVAO); - glVertexArrayVertexBuffer( - *instancesPointLightVAO, 0, instancesPointLight.bufferName(), 0, sizeof(PointLightVertex)); - glVertexArrayVertexBuffer(*instancesPointLightVAO, 1, instances.bufferName(), 0, sizeof(LocationVertex)); + instancesPointLightVAO->useBuffer(0, instancesPointLight); + instancesPointLightVAO->useBuffer(1, instances); glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(pcount), static_cast<GLsizei>(count)); } diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 100073d..2bdd7c4 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -52,10 +52,9 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const texture->bind(); } shader.basicInst.use(); - const auto instancesBuffer = instances.bufferName(); - glVertexArrayVertexBuffer(instanceVAO, 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.front(), 1, instancesBuffer, 0, sizeof(LocationVertex)); - glVertexArrayVertexBuffer(instancesBogiesVAO.back(), 1, instancesBuffer, 0, sizeof(LocationVertex)); + instanceVAO.useBuffer(1, instances); + instancesBogiesVAO.front().useBuffer(1, instances); + instancesBogiesVAO.back().useBuffer(1, instances); bodyMesh->DrawInstanced(instanceVAO, count); bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count); bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count); diff --git a/gfx/gl/glVertexArray.h b/gfx/gl/glVertexArray.h index 3594cbf..3790863 100644 --- a/gfx/gl/glVertexArray.h +++ b/gfx/gl/glVertexArray.h @@ -115,6 +115,17 @@ namespace Impl { { return VertexArrayConfigurator {name}; } + + template<typename GlAllocated> + void + useBuffer(GLuint binding, const GlAllocated & buffer) const + requires requires { + { buffer.bufferName() } -> std::same_as<GLuint>; + } + { + using T = typename GlAllocated::value_type; + glVertexArrayVertexBuffer(name, binding, buffer.bufferName(), 0, sizeof(T)); + } }; } diff --git a/gfx/gl/instanceVertices.h b/gfx/gl/instanceVertices.h index f24eaa3..2643e68 100644 --- a/gfx/gl/instanceVertices.h +++ b/gfx/gl/instanceVertices.h @@ -126,6 +126,8 @@ public: return base::get_allocator().getNameFor(static_cast<const base &>(*this)); } + using base::value_type; + using base::at; using base::begin; using base::cbegin; |
