diff options
-rw-r--r-- | gfx/gl/shadowStenciller.cpp | 6 | ||||
-rw-r--r-- | gfx/gl/shadowStenciller.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp index 89b61cc..eab4797 100644 --- a/gfx/gl/shadowStenciller.cpp +++ b/gfx/gl/shadowStenciller.cpp @@ -67,8 +67,8 @@ ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh glUniform(viewProjectionLoc, std::span<const glm::mat4> {viewProjections * [extentsMat = glm::translate(glm::ortho(-size, size, -size, size, -size, size), -centre)]( - const auto & vp) { - return vp * extentsMat; - }}); + const auto & viewProjection) { + return viewProjection * extentsMat; + }}); mesh.Draw(); } diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index ac83eb1..f774ac7 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -16,7 +16,7 @@ public: [[nodiscard]] static glTexture createStencilTexture(GLsizei width, GLsizei height); void setLightDirection(const LightDirection & lightDir); - void renderStencil(const glTexture &, const MeshBase &, const Texture::AnyPtr texture) const; + void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const; private: glFrameBuffer fbo; |