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-rw-r--r--ui/window.cpp2
-rw-r--r--ui/worldOverlay.h9
2 files changed, 11 insertions, 0 deletions
diff --git a/ui/window.cpp b/ui/window.cpp
index 9ecc88c..3569915 100644
--- a/ui/window.cpp
+++ b/ui/window.cpp
@@ -1,5 +1,6 @@
#include "window.h"
#include "uiComponent.h"
+#include "worldOverlay.h"
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <stdexcept>
@@ -90,6 +91,7 @@ Window::refresh() const
void
Window::render() const
{
+ uiComponents.apply<WorldOverlay>(&WorldOverlay::render, getShader());
glDisable(GL_DEPTH_TEST);
uiComponents.apply(&UIComponent::render, uiShader, UIComponent::Position {});
}
diff --git a/ui/worldOverlay.h b/ui/worldOverlay.h
new file mode 100644
index 0000000..028122a
--- /dev/null
+++ b/ui/worldOverlay.h
@@ -0,0 +1,9 @@
+#pragma once
+
+class Shader;
+
+class WorldOverlay {
+public:
+ virtual ~WorldOverlay() = default;
+ virtual void render(const Shader &) const = 0;
+};