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-rw-r--r--game/network/rail.cpp11
-rw-r--r--gfx/followCameraController.cpp2
-rw-r--r--gfx/manualCameraController.cpp10
-rw-r--r--lib/maths.cpp12
-rw-r--r--lib/maths.h14
5 files changed, 23 insertions, 26 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index d095e38..cc40070 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -69,16 +69,16 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end)
float dir2 = pi + findDir(*node2ins.first);
if (const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2); radii.first < radii.second) {
const auto radius {radii.first};
- const auto c1 = start + glm::vec3 {std::sin(dir + half_pi), 0, std::cos(dir + half_pi)} * radius;
- const auto c2 = end + glm::vec3 {std::sin(dir2 + half_pi), 0, std::cos(dir2 + half_pi)} * radius;
+ const auto c1 = start + !sincosf(dir + half_pi) * radius;
+ const auto c2 = end + !sincosf(dir2 + half_pi) * radius;
const auto mid = (c1 + c2) / 2.F;
addLink<RailLinkCurve>(start, mid, !c1);
return addLink<RailLinkCurve>(end, mid, !c2);
}
else {
const auto radius {radii.second};
- const auto c1 = start + glm::vec3 {std::sin(dir - half_pi), 0, std::cos(dir - half_pi)} * radius;
- const auto c2 = end + glm::vec3 {std::sin(dir2 - half_pi), 0, std::cos(dir2 - half_pi)} * radius;
+ const auto c1 = start + !sincosf(dir - half_pi) * radius;
+ const auto c2 = end + !sincosf(dir2 - half_pi) * radius;
const auto mid = (c1 + c2) / 2.F;
addLink<RailLinkCurve>(mid, start, !(c1));
return addLink<RailLinkCurve>(mid, end, !c2);
@@ -206,8 +206,7 @@ RailLinkCurve::positionAt(float dist, unsigned char start) const
const auto es {std::make_pair(ends[start].first.get(), ends[1 - start].first.get())};
const auto as {std::make_pair(arc[start], arc[1 - start])};
const auto ang {as.first + ((as.second - as.first) * frac)};
- const auto angArc {ang - half_pi};
- const auto relPos {glm::vec3 {std::cos(angArc), 0, -std::sin(angArc)} * radius};
+ const auto relPos {!sincosf(ang) * radius};
const auto relClimb {RAIL_HEIGHT
+ glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}};
const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})};
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp
index 1ee385a..e8a95b3 100644
--- a/gfx/followCameraController.cpp
+++ b/gfx/followCameraController.cpp
@@ -26,7 +26,7 @@ FollowCameraController::updateCamera(Camera * camera) const
case Mode::Ride:
camera->pos = pos + (up * 4.8F);
- camera->forward = {-std::sin(rot.y), 0.F, -std::cos(rot.y)};
+ camera->forward = !-sincosf(rot.y);
camera->up = up;
break;
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
index 62c48c8..e29ea36 100644
--- a/gfx/manualCameraController.cpp
+++ b/gfx/manualCameraController.cpp
@@ -47,8 +47,9 @@ ManualCameraController::handleInput(SDL_Event & e)
pitch = std::clamp(pitch - 0.01F * e.motion.yrel, 0.1F, half_pi);
}
else {
- focus.x += cos(direction) * e.motion.xrel + sin(direction) * e.motion.yrel;
- focus.y += cos(direction) * e.motion.yrel - sin(direction) * e.motion.xrel;
+ const auto sc {sincosf(direction)};
+ focus.x += sc.x * e.motion.yrel + sc.x * e.motion.xrel;
+ focus.y += sc.x * -e.motion.xrel + sc.x * e.motion.yrel;
}
}
return true;
@@ -62,8 +63,7 @@ ManualCameraController::handleInput(SDL_Event & e)
void
ManualCameraController::updateCamera(Camera * camera) const
{
- const auto rel {glm::normalize(glm::vec3 {sin(direction), -sin(pitch), cos(direction)})};
- camera->pos = !focus + up * 3.F - (rel * std::pow(dist, 1.3F));
- camera->forward = glm::normalize(rel);
+ camera->forward = glm::normalize(sincosf(direction) ^ -sin(pitch));
+ camera->pos = !focus + up * 3.F - (camera->forward * std::pow(dist, 1.3F));
camera->up = up;
}
diff --git a/lib/maths.cpp b/lib/maths.cpp
index 60413f4..5800b1b 100644
--- a/lib/maths.cpp
+++ b/lib/maths.cpp
@@ -112,11 +112,7 @@ find_arc_centre(glm::vec2 as, float entrys, glm::vec2 bs, float entrye)
if (as == bs) {
return {as, false};
}
- const auto perps = entrys + half_pi;
- const auto perpe = entrye - half_pi;
- const glm::vec2 ad {std::sin(perps), std::cos(perps)};
- const glm::vec2 bd {std::sin(perpe), std::cos(perpe)};
- return find_arc_centre(as, ad, bs, bd);
+ return find_arc_centre(as, sincosf(entrys + half_pi), bs, sincosf(entrye - half_pi));
}
std::pair<glm::vec2, bool>
@@ -135,11 +131,7 @@ std::pair<float, float>
find_arcs_radius(glm::vec2 start, float entrys, glm::vec2 end, float entrye)
{
const auto getrad = [&](float leftOrRight) {
- const auto perps = entrys + leftOrRight;
- const auto perpe = entrye + leftOrRight;
- const glm::vec2 ad {std::sin(perps), std::cos(perps)};
- const glm::vec2 bd {std::sin(perpe), std::cos(perpe)};
- return find_arcs_radius(start, ad, end, bd);
+ return find_arcs_radius(start, sincosf(entrys + leftOrRight), end, sincosf(entrye + leftOrRight));
};
return {getrad(-half_pi), getrad(half_pi)};
}
diff --git a/lib/maths.h b/lib/maths.h
index d304b65..a3a391d 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -37,11 +37,11 @@ sincosf(float a, float & s, float & c)
return sincosf(a, &s, &c);
}
-inline std::pair<float, float>
+inline glm::vec2
sincosf(float a)
{
- std::pair<float, float> sc;
- sincosf(a, &sc.first, &sc.second);
+ glm::vec2 sc;
+ sincosf(a, sc.x, sc.y);
return sc;
}
@@ -62,9 +62,15 @@ operator!(const glm::vec3 & v)
}
constexpr inline glm::vec3
+operator^(const glm::vec2 & v, float y)
+{
+ return {v.x, y, v.y};
+}
+
+constexpr inline glm::vec3
operator!(const glm::vec2 & v)
{
- return {v.x, 0, v.y};
+ return v ^ 0.F;
}
constexpr inline float