diff options
-rw-r--r-- | game/network/network.cpp | 6 | ||||
-rw-r--r-- | game/network/network.h | 7 | ||||
-rw-r--r-- | game/network/network.impl.h | 2 |
3 files changed, 7 insertions, 8 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index 775d420..0189158 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -35,8 +35,8 @@ Network::findNodeAt(glm::vec3 pos) const return {}; } -Network::IntersectRayResult -Network::intersectRay(const Ray & ray) const +NodePtr +Network::intersectRayNodes(const Ray & ray) const { // Click within 2m of a node if (const auto node = std::find_if(nodes.begin(), nodes.end(), @@ -47,7 +47,7 @@ Network::intersectRay(const Ray & ray) const node != nodes.end()) { return *node; } - return intersectRayLinks(ray); + return {}; } void diff --git a/game/network/network.h b/game/network/network.h index 64f3f91..44ad095 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -18,21 +18,20 @@ class Ray; class Network { public: using LinkEnd = std::pair<LinkPtr, unsigned char>; - using IntersectRayResult = std::variant<std::nullptr_t, NodePtr, LinkEnd, LinkPtr>; explicit Network(const std::string & textureName); virtual ~Network() = default; [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); - [[nodiscard]] IntersectRayResult intersectRay(const Ray &) const; + [[nodiscard]] virtual LinkPtr intersectRayLinks(const Ray &) const = 0; + [[nodiscard]] virtual NodePtr intersectRayNodes(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); - [[nodiscard]] virtual IntersectRayResult intersectRayLinks(const Ray &) const = 0; using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>; Nodes nodes; @@ -47,7 +46,7 @@ protected: void joinLinks(const LinkPtr &) const; protected: - [[nodiscard]] IntersectRayResult intersectRayLinks(const Ray &) const override; + [[nodiscard]] LinkPtr intersectRayLinks(const Ray &) const override; public: template<typename L, typename... Params> diff --git a/game/network/network.impl.h b/game/network/network.impl.h index afc9304..c5da3f0 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -23,7 +23,7 @@ NetworkOf<T>::joinLinks(const LinkPtr & l) const } template<typename T> -Network::IntersectRayResult +LinkPtr NetworkOf<T>::intersectRayLinks(const Ray & ray) const { // Click link |