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-rw-r--r--game/geoData.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index d092d00..6c6f1df 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -202,17 +202,19 @@ GeoData::intersectRay(const Ray & ray) const
GeoData::intersectRay(const Ray & ray, FaceHandle face) const
{
std::optional<GlobalPosition3D> out;
- walkUntil(PointFace {ray.start, face}, ray.start + (ray.direction * 10000.F), [&out, &ray, this](FaceHandle face) {
- BaryPosition bari {};
- float dist {};
- const auto t = triangle<3>(face);
- if (glm::intersectRayTriangle<RelativePosition3D::value_type, glm::defaultp>(
- ray.start, ray.direction, t[0], t[1], t[2], bari, dist)) {
- out = t * bari;
- return true;
- }
- return false;
- });
+ walkUntil(PointFace {ray.start, face},
+ ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())),
+ [&out, &ray, this](FaceHandle face) {
+ BaryPosition bari {};
+ float dist {};
+ const auto t = triangle<3>(face);
+ if (glm::intersectRayTriangle<RelativePosition3D::value_type, glm::defaultp>(
+ ray.start, ray.direction, t[0], t[1], t[2], bari, dist)) {
+ out = t * bari;
+ return true;
+ }
+ return false;
+ });
return out;
}