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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-14 22:59:05 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-14 22:59:05 +0000
commit1db33e8f0d3368e49ef105e0d091f1ce4fc4ae26 (patch)
tree136a7582f65fc1e1ac4cd2174e025fef78b82fec /ui
parentShared VAO for all 3 parts of RailVehicleClass (diff)
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Don't pass null to Texture constructor pixel data
Pixel data variant now proxies to the simple version and then uploads the image data, instead of vice versa with nullptr pixels.
Diffstat (limited to 'ui')
-rw-r--r--ui/editNetwork.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp
index 0215468..a213ccd 100644
--- a/ui/editNetwork.cpp
+++ b/ui/editNetwork.cpp
@@ -10,7 +10,7 @@
constexpr const glm::u8vec4 TRANSPARENT_BLUE {30, 50, 255, 200};
-EditNetwork::EditNetwork(Network * n) : network {n}, blue {1, 1, &TRANSPARENT_BLUE} { }
+EditNetwork::EditNetwork(Network * n) : network {n}, blue {1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &TRANSPARENT_BLUE} { }
bool
EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray)