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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-07 13:23:27 +0000 |
commit | 108bf5b2424da06aa2e1735ffd10a2b713834db8 (patch) | |
tree | af0918a6a266aa7e6ee1d8129df6d5ef9fc4f8ab /ui | |
parent | Remove more use of legacy types and unnecessary pointers from selectable inte... (diff) | |
parent | Remove Position3D from RailVehicle (diff) | |
download | ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.bz2 ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.tar.xz ilt-108bf5b2424da06aa2e1735ffd10a2b713834db8.zip |
Merge branch 'template-types'
Diffstat (limited to 'ui')
-rw-r--r-- | ui/builders/freeExtend.cpp | 6 | ||||
-rw-r--r-- | ui/builders/freeExtend.h | 6 | ||||
-rw-r--r-- | ui/builders/join.cpp | 5 | ||||
-rw-r--r-- | ui/builders/join.h | 6 | ||||
-rw-r--r-- | ui/builders/straight.cpp | 6 | ||||
-rw-r--r-- | ui/builders/straight.h | 6 | ||||
-rw-r--r-- | ui/editNetwork.cpp | 4 | ||||
-rw-r--r-- | ui/editNetwork.h | 10 | ||||
-rw-r--r-- | ui/gameMainSelector.cpp | 6 | ||||
-rw-r--r-- | ui/gameMainSelector.h | 8 |
10 files changed, 37 insertions, 26 deletions
diff --git a/ui/builders/freeExtend.cpp b/ui/builders/freeExtend.cpp index 1520421..47356c3 100644 --- a/ui/builders/freeExtend.cpp +++ b/ui/builders/freeExtend.cpp @@ -11,7 +11,8 @@ BuilderFreeExtend::hint() const } void -BuilderFreeExtend::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray) +BuilderFreeExtend::move( + Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray) { if (p1) { if (const auto p = network->intersectRayNodes(ray)) { @@ -30,7 +31,8 @@ BuilderFreeExtend::move(Network * network, const GeoData * geoData, const SDL_Mo } void -BuilderFreeExtend::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) +BuilderFreeExtend::click( + Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray) { switch (e.button) { case SDL_BUTTON_LEFT: diff --git a/ui/builders/freeExtend.h b/ui/builders/freeExtend.h index b276426..127fdc6 100644 --- a/ui/builders/freeExtend.h +++ b/ui/builders/freeExtend.h @@ -6,8 +6,10 @@ class GeoData; class BuilderFreeExtend : public EditNetwork::Builder { std::string hint() const override; - void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; - void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; + void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, + const Ray<GlobalPosition3D> & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, + const Ray<GlobalPosition3D> & ray) override; std::optional<Position3D> p1; }; diff --git a/ui/builders/join.cpp b/ui/builders/join.cpp index caa635f..7474c5b 100644 --- a/ui/builders/join.cpp +++ b/ui/builders/join.cpp @@ -11,7 +11,7 @@ BuilderJoin::hint() const } void -BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent &, const Ray & ray) +BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray) { if (p1) { if (const auto p = network->intersectRayNodes(ray)) { @@ -24,7 +24,8 @@ BuilderJoin::move(Network * network, const GeoData *, const SDL_MouseMotionEvent } void -BuilderJoin::click(Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray & ray) +BuilderJoin::click( + Network * network, const GeoData *, const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray) { switch (e.button) { case SDL_BUTTON_LEFT: diff --git a/ui/builders/join.h b/ui/builders/join.h index bb0bd4c..dd57895 100644 --- a/ui/builders/join.h +++ b/ui/builders/join.h @@ -6,8 +6,10 @@ class GeoData; class BuilderJoin : public EditNetwork::Builder { std::string hint() const override; - void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; - void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; + void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, + const Ray<GlobalPosition3D> & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, + const Ray<GlobalPosition3D> & ray) override; void create(Network * network, const Node::Ptr & p1, const Node::Ptr & p2) const; diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp index 9b262bb..866705a 100644 --- a/ui/builders/straight.cpp +++ b/ui/builders/straight.cpp @@ -11,7 +11,8 @@ BuilderStraight::hint() const } void -BuilderStraight::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray) +BuilderStraight::move( + Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> & ray) { if (p1) { if (const auto p = geoData->intersectRay(ray)) { @@ -24,7 +25,8 @@ BuilderStraight::move(Network * network, const GeoData * geoData, const SDL_Mous } void -BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) +BuilderStraight::click( + Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray) { switch (e.button) { case SDL_BUTTON_LEFT: diff --git a/ui/builders/straight.h b/ui/builders/straight.h index cf99a1d..63f9a40 100644 --- a/ui/builders/straight.h +++ b/ui/builders/straight.h @@ -6,8 +6,10 @@ class GeoData; class BuilderStraight : public EditNetwork::Builder { std::string hint() const override; - void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; - void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, const Ray & ray) override; + void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, + const Ray<GlobalPosition3D> & ray) override; + void move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent & e, + const Ray<GlobalPosition3D> & ray) override; void create(Network * network, Position3D p1, Position3D p2) const; diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 754053b..7fbde32 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -22,7 +22,7 @@ EditNetwork::EditNetwork(Network * n) : } bool -EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray) +EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> & ray) { if (builder && (e.button == SDL_BUTTON_LEFT || e.button == SDL_BUTTON_MIDDLE)) { builder->click(network, gameState->geoData.get(), e, ray); @@ -32,7 +32,7 @@ EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray) } bool -EditNetwork::move(const SDL_MouseMotionEvent & e, const Ray & ray) +EditNetwork::move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> & ray) { if (builder) { builder->move(network, gameState->geoData.get(), e, ray); diff --git a/ui/editNetwork.h b/ui/editNetwork.h index e1aaa61..c8a2f13 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -9,14 +9,14 @@ #include <gfx/models/texture.h> #include <optional> -class Ray; +template<typename> class Ray; class EditNetwork : public GameMainSelector::Component, public WorldOverlay { public: explicit EditNetwork(Network *); - bool click(const SDL_MouseButtonEvent & e, const Ray &) override; - bool move(const SDL_MouseMotionEvent & e, const Ray &) override; + bool click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> &) override; + bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override; bool handleInput(const SDL_Event & e, const UIComponent::Position &) override; void render(const SceneShader &) const override; void render(const UIShader & shader, const UIComponent::Position & pos) const override; @@ -28,8 +28,8 @@ public: virtual ~Builder() = default; virtual void render(const SceneShader & shader) const; virtual std::string hint() const = 0; - virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray &) = 0; - virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray &) = 0; + virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) = 0; + virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) = 0; using Ptr = std::unique_ptr<Builder>; diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 703cfab..a577838 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -71,7 +71,7 @@ GameMainSelector::handleInput(const SDL_Event & e, const Position & parentPos) } void -GameMainSelector::defaultClick(const Ray & ray) +GameMainSelector::defaultClick(const Ray<GlobalPosition3D> & ray) { BaryPosition baryPos {}; RelativeDistance distance {}; @@ -90,13 +90,13 @@ GameMainSelector::defaultClick(const Ray & ray) } bool -GameMainSelector::Component::click(const SDL_MouseButtonEvent &, const Ray &) +GameMainSelector::Component::click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) { return false; } bool -GameMainSelector::Component::move(const SDL_MouseMotionEvent &, const Ray &) +GameMainSelector::Component::move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) { return false; } diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index 88db34b..cc30707 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -10,7 +10,7 @@ #include <string> class SceneShader; -class Ray; +template<typename> class Ray; class UIShader; class Camera; @@ -20,8 +20,8 @@ public: public: virtual ~Component() = default; - virtual bool click(const SDL_MouseButtonEvent &, const Ray &); - virtual bool move(const SDL_MouseMotionEvent &, const Ray &); + virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &); + virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); virtual bool handleInput(const SDL_Event &, const Position & pos); virtual void render(const UIShader & shader, const Position & pos) const; virtual void render(const SceneShader &) const; @@ -34,7 +34,7 @@ public: bool handleInput(const SDL_Event & e, const Position &) override; - void defaultClick(const Ray & ray); + void defaultClick(const Ray<GlobalPosition3D> & ray); std::unique_ptr<Component> target; |