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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 13:09:34 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 13:09:34 +0000 |
commit | f43b88dfe55d107541562da04117e2929a89d3f2 (patch) | |
tree | 4d1ff7181d21a72f11aa90d5a4225bbce0561bb7 /ui | |
parent | SceneRenderer is a graphics component, not a UI one (diff) | |
download | ilt-f43b88dfe55d107541562da04117e2929a89d3f2.tar.bz2 ilt-f43b88dfe55d107541562da04117e2929a89d3f2.tar.xz ilt-f43b88dfe55d107541562da04117e2929a89d3f2.zip |
Split SceneProvider out
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 | ||||
-rw-r--r-- | ui/gameMainWindow.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 99bee48..7a47a25 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -58,7 +58,7 @@ void GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const { // default for now - SceneRenderer::SceneProvider::environment(s, r); + SceneProvider::environment(s, r); } void GameMainWindow::lights(const SceneShader & shader) const diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 03364f2..f3fc21f 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -5,7 +5,7 @@ #include "window.h" #include <cstddef> -class GameMainWindow : public Window, SceneRenderer, public SceneRenderer::SceneProvider { +class GameMainWindow : public Window, SceneRenderer, public SceneProvider { public: GameMainWindow(size_t w, size_t h); |