From f43b88dfe55d107541562da04117e2929a89d3f2 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 27 Nov 2022 13:09:34 +0000 Subject: Split SceneProvider out --- ui/gameMainWindow.cpp | 2 +- ui/gameMainWindow.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 99bee48..7a47a25 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -58,7 +58,7 @@ void GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const { // default for now - SceneRenderer::SceneProvider::environment(s, r); + SceneProvider::environment(s, r); } void GameMainWindow::lights(const SceneShader & shader) const diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 03364f2..f3fc21f 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -5,7 +5,7 @@ #include "window.h" #include -class GameMainWindow : public Window, SceneRenderer, public SceneRenderer::SceneProvider { +class GameMainWindow : public Window, SceneRenderer, public SceneProvider { public: GameMainWindow(size_t w, size_t h); -- cgit v1.2.3