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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /ui
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
downloadilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2
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ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'ui')
-rw-r--r--ui/gameMainWindow.cpp5
-rw-r--r--ui/gameMainWindow.h1
2 files changed, 6 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 7a47a25..0b30cad 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -65,3 +65,8 @@ GameMainWindow::lights(const SceneShader & shader) const
{
gameState->world.apply<Renderable>(&Renderable::lights, shader);
}
+void
+GameMainWindow::shadows(const ShadowMapper & shadowMapper) const
+{
+ gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper);
+}
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index f3fc21f..d5bcf41 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,4 +17,5 @@ private:
void content(const SceneShader &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
+ void shadows(const ShadowMapper &) const override;
};