From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- ui/gameMainWindow.cpp | 5 +++++ ui/gameMainWindow.h | 1 + 2 files changed, 6 insertions(+) (limited to 'ui') diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 7a47a25..0b30cad 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -65,3 +65,8 @@ GameMainWindow::lights(const SceneShader & shader) const { gameState->world.apply(&Renderable::lights, shader); } +void +GameMainWindow::shadows(const ShadowMapper & shadowMapper) const +{ + gameState->world.apply(&Renderable::shadows, shadowMapper); +} diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index f3fc21f..d5bcf41 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -17,4 +17,5 @@ private: void content(const SceneShader &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; + void shadows(const ShadowMapper &) const override; }; -- cgit v1.2.3