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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/worldOverlay.h
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/worldOverlay.h')
-rw-r--r--ui/worldOverlay.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/worldOverlay.h b/ui/worldOverlay.h
index 18fab3f..a0f3b65 100644
--- a/ui/worldOverlay.h
+++ b/ui/worldOverlay.h
@@ -1,9 +1,10 @@
#pragma once
class SceneShader;
+class Frustum;
class WorldOverlay {
public:
virtual ~WorldOverlay() = default;
- virtual void render(const SceneShader &) const = 0;
+ virtual void render(const SceneShader &, const Frustum &) const = 0;
};