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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 20:00:49 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 20:00:49 +0000 |
commit | cf2b44ffea76a46e03e646b53cf985739fc93b50 (patch) | |
tree | 1dc1a2ce74d28df5c98cce669741ce0717ed7afb /ui/sceneRenderer.h | |
parent | Switch to a deferred lighting based render pipeline (diff) | |
download | ilt-cf2b44ffea76a46e03e646b53cf985739fc93b50.tar.bz2 ilt-cf2b44ffea76a46e03e646b53cf985739fc93b50.tar.xz ilt-cf2b44ffea76a46e03e646b53cf985739fc93b50.zip |
Tidied Scene Renderer
Diffstat (limited to 'ui/sceneRenderer.h')
-rw-r--r-- | ui/sceneRenderer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/sceneRenderer.h b/ui/sceneRenderer.h index 2e1c372..1c01069 100644 --- a/ui/sceneRenderer.h +++ b/ui/sceneRenderer.h @@ -15,4 +15,6 @@ private: glTexture gPosition, gNormal, gAlbedoSpec; glRenderBuffer depth; ProgramHandleBase lighting; + glVertexArray displayVAO; + glBuffer displayVBO; }; |