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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-13 14:43:20 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-14 23:46:14 +0000
commit5b854f135a4bf38ce993cc567461bf204894fb44 (patch)
tree23c3a2d7e215923d8fef821ebb9b47438681b8cf /ui/sceneRenderer.h
parentPass flags to Window constructor (diff)
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Pass the output framebuffer id to scene renderer
Diffstat (limited to 'ui/sceneRenderer.h')
-rw-r--r--ui/sceneRenderer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/sceneRenderer.h b/ui/sceneRenderer.h
index 6c96418..9352fc9 100644
--- a/ui/sceneRenderer.h
+++ b/ui/sceneRenderer.h
@@ -7,11 +7,12 @@
class SceneRenderer {
public:
- explicit SceneRenderer(glm::ivec2 size);
+ explicit SceneRenderer(glm::ivec2 size, GLuint output);
void render(std::function<void()> content) const;
private:
+ GLuint output;
glFrameBuffer gBuffer;
glTexture gPosition, gNormal, gAlbedoSpec;
glRenderBuffer depth;