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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
commit | 6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch) | |
tree | 5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /ui/gameMainWindow.h | |
parent | Merge branch 'openmesh-11' (diff) | |
parent | Remember selected asset id and reload/reselect resource file on change (diff) | |
download | ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.bz2 ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.xz ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.zip |
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r-- | ui/gameMainWindow.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index b0f1592..71b6314 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -3,18 +3,13 @@ #include "chronology.h" #include "gfx/gl/sceneRenderer.h" #include "windowContent.h" -#include <cstddef> class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider { public: - GameMainWindow(size_t w, size_t h); - ~GameMainWindow() override; - - NO_MOVE(GameMainWindow); - NO_COPY(GameMainWindow); + GameMainWindow(ScreenAbsCoord size); void tick(TickDuration) override; - void render() const override; + void render() override; private: bool handleInput(const SDL_Event &) override; |