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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
commit6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch)
tree5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /ui/gameMainWindow.h
parentMerge branch 'openmesh-11' (diff)
parentRemember selected asset id and reload/reselect resource file on change (diff)
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Merge branch 'resviewer'HEADmain
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index b0f1592..71b6314 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -3,18 +3,13 @@
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
#include "windowContent.h"
-#include <cstddef>
class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
- GameMainWindow(size_t w, size_t h);
- ~GameMainWindow() override;
-
- NO_MOVE(GameMainWindow);
- NO_COPY(GameMainWindow);
+ GameMainWindow(ScreenAbsCoord size);
void tick(TickDuration) override;
- void render() const override;
+ void render() override;
private:
bool handleInput(const SDL_Event &) override;