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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/gameMainWindow.h
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/gameMainWindow.h')
-rw-r--r--ui/gameMainWindow.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index fcbd135..112d23b 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -17,7 +17,7 @@ public:
void render() const override;
private:
- void content(const SceneShader &) const override;
+ void content(const SceneShader &, const Frustum &) const override;
void environment(const SceneShader &, const SceneRenderer &) const override;
void lights(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;