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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-06 12:41:58 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-06 13:29:09 +0100
commitcb6957e78683cbe4887dac80c1ff23dc9523c4cf (patch)
tree11ada8dad7a1bab3434f8ca98d7e3fe2cb425acd /ui/gameMainWindow.cpp
parentMerge branch 'openmesh-11' (diff)
downloadilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.tar.bz2
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Drop WindowContent::render const
ImGui promotes "doing things immediately" and this const makes that very awkward.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index cc74f66..afb7a2e 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -85,7 +85,7 @@ GameMainWindow::handleInput(const SDL_Event & event)
}
void
-GameMainWindow::render() const
+GameMainWindow::render()
{
SceneRenderer::render(*this);
glEnable(GL_BLEND);