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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-02 18:20:22 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-02 18:20:22 +0100 |
commit | 9d6d2c0eb21b6295b2668c23f0ef386d5827a83f (patch) | |
tree | ec4bedce6f3a695aa75412f30259e0f791f46f82 /ui/gameMainWindow.cpp | |
parent | Add an InstanceVertices partition perf test (diff) | |
parent | Build ImGui as a static library (diff) | |
download | ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.tar.bz2 ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.tar.xz ilt-9d6d2c0eb21b6295b2668c23f0ef386d5827a83f.zip |
Psycho-rebased branch imgui on top of main
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index ccbcdba..6168504 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -27,14 +27,15 @@ public: } }; -GameMainWindow::GameMainWindow(size_t w, size_t h) : - Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} +GameMainWindow::GameMainWindow(size_t w, size_t h) : WindowContent {w, h}, SceneRenderer {{w, h}, 0} { uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810}); auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h}); uiComponents.create<GameMainToolbar>(gms.get()); } +GameMainWindow::~GameMainWindow() { } + void GameMainWindow::tick(TickDuration) { @@ -45,7 +46,10 @@ void GameMainWindow::render() const { SceneRenderer::render(*this); - Window::render(); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_DEPTH_TEST); + uiComponents.apply(&UIComponent::render, uiShader, UIComponent::Position {}); } void |