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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-14 20:17:07 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-14 20:17:07 +0000 |
commit | 721b5dab9d3422faefaf97b7f4eb04afb86ab7ea (patch) | |
tree | 3c3bb06a390a4aed0b6bbc772ff782284522b02f /ui/gameMainWindow.cpp | |
parent | Add support for resizing a SceneRenderer (diff) | |
download | ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.tar.bz2 ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.tar.xz ilt-721b5dab9d3422faefaf97b7f4eb04afb86ab7ea.zip |
Support resizing the main window
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index f63137c..d88bab5 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -43,6 +43,25 @@ GameMainWindow::tick(TickDuration) uiComponents.apply<CameraController>(&CameraController::updateCamera, &camera); } +bool +GameMainWindow::handleInput(const SDL_Event & event) +{ + switch (event.type) { + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_RESIZED: + SceneRenderer::resize({event.window.data1, event.window.data2}); + break; + default: + break; + } + default: + break; + } + + return WindowContent::handleInput(event); +} + void GameMainWindow::render() const { |