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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-14 20:17:07 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-14 20:17:07 +0000
commit721b5dab9d3422faefaf97b7f4eb04afb86ab7ea (patch)
tree3c3bb06a390a4aed0b6bbc772ff782284522b02f /ui/gameMainWindow.cpp
parentAdd support for resizing a SceneRenderer (diff)
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Support resizing the main window
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index f63137c..d88bab5 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -43,6 +43,25 @@ GameMainWindow::tick(TickDuration)
uiComponents.apply<CameraController>(&CameraController::updateCamera, &camera);
}
+bool
+GameMainWindow::handleInput(const SDL_Event & event)
+{
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_RESIZED:
+ SceneRenderer::resize({event.window.data1, event.window.data2});
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+
+ return WindowContent::handleInput(event);
+}
+
void
GameMainWindow::render() const
{