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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
commit6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch)
tree5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /ui/gameMainWindow.cpp
parentMerge branch 'openmesh-11' (diff)
parentRemember selected asset id and reload/reselect resource file on change (diff)
downloadilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.bz2
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Merge branch 'resviewer'HEADmain
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index cc74f66..dbbf8a7 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -50,15 +50,13 @@ private:
GameMainSelector * gms;
};
-GameMainWindow::GameMainWindow(size_t w, size_t h) : SceneRenderer {{w, h}, 0}
+GameMainWindow::GameMainWindow(ScreenAbsCoord size) : SceneRenderer {size, 0}
{
uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810});
auto gms = uiComponents.create<GameMainSelector>(&camera);
uiComponents.create<GameMainToolbar>(gms);
}
-GameMainWindow::~GameMainWindow() { }
-
void
GameMainWindow::tick(TickDuration)
{
@@ -85,7 +83,7 @@ GameMainWindow::handleInput(const SDL_Event & event)
}
void
-GameMainWindow::render() const
+GameMainWindow::render()
{
SceneRenderer::render(*this);
glEnable(GL_BLEND);