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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-19 15:04:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 18:38:43 +0000 |
commit | ffdaa93edf5eeaf9db7dc17e51554a77dd9d596d (patch) | |
tree | 5ec8af60e0761417d4f80a012679e3071de59888 /ui/gameMainWindow.cpp | |
parent | Shared context, persist main window in test, send test for upcoming pointlight (diff) | |
download | ilt-ffdaa93edf5eeaf9db7dc17e51554a77dd9d596d.tar.bz2 ilt-ffdaa93edf5eeaf9db7dc17e51554a77dd9d596d.tar.xz ilt-ffdaa93edf5eeaf9db7dc17e51554a77dd9d596d.zip |
Separate out the illumation of the scene
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index c31265a..0e861b4 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -45,9 +45,18 @@ GameMainWindow::tick(TickDuration) void GameMainWindow::render() const { - SceneRenderer::render([this](const auto & shader) { - gameState->world.apply<Renderable>(&Renderable::render, shader); - uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader); - }); + SceneRenderer::render(*this); Window::render(); } +void +GameMainWindow::content(const SceneShader & shader) const +{ + gameState->world.apply<Renderable>(&Renderable::render, shader); + uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader); +} +void +GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) const +{ + // default for now + SceneRenderer::SceneProvider::environment(s, r); +} |