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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /ui/gameMainWindow.cpp
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 792ffab..1d90417 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -36,10 +36,6 @@ GameMainWindow::GameMainWindow(size_t w, size_t h) :
uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
auto gms = uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h});
uiComponents.create<GameMainToolbar>(gms.get());
-
- shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, 0, -1}));
- shader.setUniform("lightColor", {.6, .6, .6});
- shader.setUniform("ambientColor", {0.5, 0.5, 0.5});
}
void
@@ -58,9 +54,3 @@ GameMainWindow::render() const
});
Window::render();
}
-
-const SceneShader &
-GameMainWindow::getShader() const
-{
- return shader;
-}