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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-18 19:28:54 +0000 |
commit | bcdc5c98b356d926939b226a3962d97763295d3b (patch) | |
tree | b56079b97c51e2d457dc68ba3f7ce1cfa867c5d9 /ui/gameMainWindow.cpp | |
parent | Need a way to select the UI shader (diff) | |
download | ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.bz2 ilt-bcdc5c98b356d926939b226a3962d97763295d3b.tar.xz ilt-bcdc5c98b356d926939b226a3962d97763295d3b.zip |
Window handles UIComponent rendering
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index b41fc56..cd9d3e4 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -34,6 +34,5 @@ GameMainWindow::render(const GameState * gameState) const { glEnable(GL_DEPTH_TEST); gameState->world.apply<Renderable>(&Renderable::render, shader); - glDisable(GL_DEPTH_TEST); - // do ui bits + Window::render(gameState); } |