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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-13 15:44:09 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-14 23:46:14 +0000
commitb27c66cb2aaa897e4c18b3be3a0b121b6695e7e1 (patch)
treedec28585a610de4618d392fe72fd4e4968c2f636 /ui/gameMainWindow.cpp
parentPass the output framebuffer id to scene renderer (diff)
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Refactor shading output components
SceneShader and Camera are part of SceneRenderer
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index dfb51e9..e49f4a9 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -3,7 +3,6 @@
#include "gameMainSelector.h"
#include "gfx/camera_controller.h"
#include "manualCameraController.h"
-#include "maths.h"
#include "modeHelper.hpp"
#include "toolbar.h"
#include "window.h"
@@ -30,8 +29,7 @@ public:
};
GameMainWindow::GameMainWindow(size_t w, size_t h) :
- Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size, 0}, camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, rdiv(w, h),
- 0.1F, 10000.0F}
+ Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {size, 0}
{
uiComponents.create<ManualCameraController>(glm::vec2 {-1150, -1150});
auto gms = uiComponents.create<GameMainSelector>(&camera, glm::vec2 {w, h});
@@ -42,13 +40,12 @@ void
GameMainWindow::tick(TickDuration)
{
uiComponents.apply<CameraController>(&CameraController::updateCamera, &camera);
- shader.setView(camera.GetViewProjection());
}
void
GameMainWindow::render() const
{
- SceneRenderer::render([this] {
+ SceneRenderer::render([this](const auto & shader) {
gameState->world.apply<Renderable>(&Renderable::render, shader);
uiComponents.apply<WorldOverlay>(&WorldOverlay::render, shader);
});