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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /ui/gameMainWindow.cpp | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 7a47a25..0b30cad 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -65,3 +65,8 @@ GameMainWindow::lights(const SceneShader & shader) const { gameState->world.apply<Renderable>(&Renderable::lights, shader); } +void +GameMainWindow::shadows(const ShadowMapper & shadowMapper) const +{ + gameState->world.apply<Renderable>(&Renderable::shadows, shadowMapper); +} |