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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-15 01:29:24 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-15 01:29:24 +0000 |
commit | 685b33980cc7a346574b24732464f0cbe3115a1f (patch) | |
tree | 048db87ad645f54285f0880d20b8acf81f65fea9 /ui/gameMainWindow.cpp | |
parent | Send position and rotation matrix to GPU separately (diff) | |
download | ilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.bz2 ilt-685b33980cc7a346574b24732464f0cbe3115a1f.tar.xz ilt-685b33980cc7a346574b24732464f0cbe3115a1f.zip |
Switch to millimeters for spatial units
Mostly a case of changing far too many magic numbers, something else to
fix I guess. I probably missed something. Also there's some hackery when
loading 3D models, which are still assumed to be in metres.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 15f1e07..7cf143a 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -31,7 +31,7 @@ public: GameMainWindow::GameMainWindow(size_t w, size_t h) : Window {w, h, "I Like Trains", SDL_WINDOW_OPENGL}, SceneRenderer {Window::size, 0} { - uiComponents.create<ManualCameraController>(Position2D {-1150, -1150}); + uiComponents.create<ManualCameraController>(Position2D {-1150000, -1150000}); auto gms = uiComponents.create<GameMainSelector>(&camera, ScreenAbsCoord {w, h}); uiComponents.create<GameMainToolbar>(gms.get()); } |