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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
commit | 50d6f63fb28c82a35e68914fe941b685d26f6e89 (patch) | |
tree | 4a86d800d36341aedee7319307675cd1e6e5b784 /ui/gameMainWindow.cpp | |
parent | Support setting a viewPort uniform for those shaders which need it (diff) | |
download | ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.bz2 ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.xz ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.zip |
Add rendering support for point lights
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 0e861b4..8e7e711 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -60,3 +60,7 @@ GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) cons // default for now SceneRenderer::SceneProvider::environment(s, r); } +void +GameMainWindow::lights(const SceneShader &) const +{ +} |