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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 19:35:34 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 19:35:34 +0000
commit35546b223856688ae08a64b0cf4f07c47e465ee7 (patch)
tree7c9c4636522eea4b789c54a455a3aeb30b3f7dfb /ui/gameMainWindow.cpp
parentAdd rendering support for point lights (diff)
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Add light stage to renderable objects
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r--ui/gameMainWindow.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 8e7e711..99bee48 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -61,6 +61,7 @@ GameMainWindow::environment(const SceneShader & s, const SceneRenderer & r) cons
SceneRenderer::SceneProvider::environment(s, r);
}
void
-GameMainWindow::lights(const SceneShader &) const
+GameMainWindow::lights(const SceneShader & shader) const
{
+ gameState->world.apply<Renderable>(&Renderable::lights, shader);
}