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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-02 18:19:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-02 19:29:39 +0100 |
commit | 2ef7272e6817cf61828a9d80ca239092573505c7 (patch) | |
tree | 08833106b9b2e0e75846aef742a600db681187b3 /ui/gameMainWindow.cpp | |
parent | Remove redundant null check (diff) | |
download | ilt-2ef7272e6817cf61828a9d80ca239092573505c7.tar.bz2 ilt-2ef7272e6817cf61828a9d80ca239092573505c7.tar.xz ilt-2ef7272e6817cf61828a9d80ca239092573505c7.zip |
Make Window shader available to clients
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 3617ca8..c84781c 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -71,3 +71,9 @@ GameMainWindow::render() const gameState->world.apply<Renderable>(&Renderable::render, shader); Window::render(); } + +const Shader & +GameMainWindow::getShader() const +{ + return shader; +} |