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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 02:14:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 02:14:41 +0100 |
commit | 0255a421906b9b3a77d9b51eb7d0126f16a9f0db (patch) | |
tree | 0bb5f7e2824603a4c8ad4f5f8c854d0394250674 /ui/gameMainWindow.cpp | |
parent | Update the SceneShader's view port on sceneRenderer resize (diff) | |
download | ilt-0255a421906b9b3a77d9b51eb7d0126f16a9f0db.tar.bz2 ilt-0255a421906b9b3a77d9b51eb7d0126f16a9f0db.tar.xz ilt-0255a421906b9b3a77d9b51eb7d0126f16a9f0db.zip |
Create WindowContent with a size object
Not individual width/height parameters.
Diffstat (limited to 'ui/gameMainWindow.cpp')
-rw-r--r-- | ui/gameMainWindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index afb7a2e..e87009f 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -50,7 +50,7 @@ private: GameMainSelector * gms; }; -GameMainWindow::GameMainWindow(size_t w, size_t h) : SceneRenderer {{w, h}, 0} +GameMainWindow::GameMainWindow(ScreenAbsCoord size) : SceneRenderer {size, 0} { uiComponents.create<ManualCameraController>(glm::vec2 {310'727'624, 494'018'810}); auto gms = uiComponents.create<GameMainSelector>(&camera); |