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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-19 01:44:18 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-19 01:44:18 +0000
commitced16a1bb9ef735a2fe44b64ac594bf9b4a7f9bf (patch)
tree760cc03a9796eaa123b8f85acf2eceed3e8b5bcd /ui/gameMainSelector.h
parentAdd operator to get ImTextureID from an Icon (diff)
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Replace basic rail builder UI with a ImGui version
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index e715823..16f70eb 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -23,7 +23,7 @@ public:
virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &);
virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &);
virtual bool handleInput(const SDL_Event &, const Position & pos);
- virtual void render(const UIShader & shader, const Position & pos) const;
+ virtual void render(const UIShader & shader, const Position & pos);
virtual void render(const SceneShader &, const Frustum &) const;
};