diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-19 01:44:18 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-19 01:44:18 +0000 |
commit | ced16a1bb9ef735a2fe44b64ac594bf9b4a7f9bf (patch) | |
tree | 760cc03a9796eaa123b8f85acf2eceed3e8b5bcd /ui/gameMainSelector.h | |
parent | Add operator to get ImTextureID from an Icon (diff) | |
download | ilt-ced16a1bb9ef735a2fe44b64ac594bf9b4a7f9bf.tar.bz2 ilt-ced16a1bb9ef735a2fe44b64ac594bf9b4a7f9bf.tar.xz ilt-ced16a1bb9ef735a2fe44b64ac594bf9b4a7f9bf.zip |
Replace basic rail builder UI with a ImGui version
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index e715823..16f70eb 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -23,7 +23,7 @@ public: virtual bool click(const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &); virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); virtual bool handleInput(const SDL_Event &, const Position & pos); - virtual void render(const UIShader & shader, const Position & pos) const; + virtual void render(const UIShader & shader, const Position & pos); virtual void render(const SceneShader &, const Frustum &) const; }; |