summaryrefslogtreecommitdiff
path: root/ui/gameMainSelector.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 18:53:50 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-28 21:08:47 +0000
commitd2c14b8de4f453b49b70d6b6591223b31d7084fd (patch)
treec1c9ef0858b7877439e32dfbcfcd7840a1d649fc /ui/gameMainSelector.cpp
parentBillboard foliage (diff)
downloadilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.tar.bz2
ilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.tar.xz
ilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.zip
Refactor glArrays to better expose underlying types
Current they're all glNamed, but this can be sub-classed for specific things, e.g. glTexture.
Diffstat (limited to 'ui/gameMainSelector.cpp')
0 files changed, 0 insertions, 0 deletions