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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-09 20:14:51 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-09 20:14:54 +0000
commit42e16ad8ad853c6e97d7eb6718ee0f78b868be30 (patch)
tree3a91a5922b3557132da271339a665576a7ad714a /ui/gameMainSelector.cpp
parentSplit GeoData mesh basics into a subclass (diff)
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Combine GeoData and Terrain class hierarchies
Diffstat (limited to 'ui/gameMainSelector.cpp')
-rw-r--r--ui/gameMainSelector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index 5bef48d..e9642ec 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -4,8 +4,8 @@
#include "ui/uiComponent.h"
#include <SDL2/SDL.h>
#include <game/gamestate.h>
-#include <game/geoData.h>
#include <game/selectable.h>
+#include <game/terrain.h>
#include <game/worldobject.h> // IWYU pragma: keep
#include <gfx/gl/camera.h>
#include <optional>
@@ -83,7 +83,7 @@ GameMainSelector::defaultClick(const Ray<GlobalPosition3D> & ray)
const auto & ref = *selected.base()->get();
clicked = typeid(ref).name();
}
- else if (const auto pos = gameState->geoData->intersectRay(ray)) {
+ else if (const auto pos = gameState->terrain->intersectRay(ray)) {
clicked = streamed_string(*pos);
}
else {